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Eye (London, England) Feb 2015Binocular stereopsis, or stereo vision, is the ability to derive information about how far away objects are, based solely on the relative positions of the object in the... (Review)
Review
Binocular stereopsis, or stereo vision, is the ability to derive information about how far away objects are, based solely on the relative positions of the object in the two eyes. It depends on both sensory and motor abilities. In this review, I briefly outline some of the neuronal mechanisms supporting stereo vision, and discuss how these are disrupted in strabismus. I explain, in some detail, current methods of assessing stereo vision and their pros and cons. Finally, I review the evidence supporting the clinical importance of such measurements.
Topics: Depth Perception; Humans; Strabismus; Vision, Binocular
PubMed: 25475234
DOI: 10.1038/eye.2014.279 -
Philosophical Transactions of the Royal... Jan 2023The dominant inferential approach to human 3D perception assumes a model of spatial encoding based on a physical description of objects and space. Prevailing models... (Review)
Review
The dominant inferential approach to human 3D perception assumes a model of spatial encoding based on a physical description of objects and space. Prevailing models based on this physicalist approach assume that the visual system infers an objective, unitary and mostly veridical representation of the external world. However, careful consideration of the phenomenology of 3D perception challenges these assumptions. I review important aspects of phenomenology, psychophysics and neurophysiology which suggest that human visual perception of 3D objects and space is underwritten by distinct and dissociated spatial encodings that are optimized for specific regions of space. Specifically, I argue that 3D perception is underwritten by at least three distinct encodings for (1) egocentric distance perception at the ambulatory scale, (2) exocentric distance (scaled depth) perception optimized for near space, and (3) perception of object shape and layout (unscaled depth). This tripartite division can more satisfactorily account for the phenomenology, psychophysics and adaptive logic of human 3D perception. This article is part of a discussion meeting issue 'New approaches to 3D vision'.
Topics: Humans; Depth Perception; Psychophysics; Distance Perception; Visual Perception; Space Perception
PubMed: 36511412
DOI: 10.1098/rstb.2021.0454 -
Journal of Vision Mar 2022Stereopsis plays an important role in depth perception; if so, disparity-defined depth should not vary with distance. However, studies of stereoscopic depth constancy...
Stereopsis plays an important role in depth perception; if so, disparity-defined depth should not vary with distance. However, studies of stereoscopic depth constancy often report systematic distortions in depth judgments over distance, particularly for virtual stimuli. Our aim was to understand how depth estimation is impacted by viewing distance and display-based cue conflicts by replicating physical objects in virtual counterparts. To this end, we measured perceived depth using virtual textured half-cylinders and identical three-dimensional (3D) printed versions at two viewing distances under monocular and binocular conditions. Virtual stimuli were viewed using a mirror stereoscope and an Oculus Rift head-mounted display (HMD), while physical stimuli were viewed in a controlled test environment. Depth judgments were similar in both virtual apparatuses, which suggests that variations in the viewing geometry and optics of the HMD have little impact on perceived depth. When viewing physical stimuli binocularly, judgments were accurate and exhibited stereoscopic depth constancy. However, in all cases, depth was underestimated for virtual stimuli and failed to achieve depth constancy. It is clear that depth constancy is only complete for cue-rich physical stimuli and that the failure of constancy in virtual stimuli is due to the presence of the vergence-accommodation conflict. Further, our post hoc analysis revealed that prior experience with virtual and physical environments had a strong effect on depth judgments. That is, performance in virtual environments was enhanced by limited exposure to a related task using physical objects.
Topics: Accommodation, Ocular; Depth Perception; Humans; Judgment; Mathematics; Vision Disparity
PubMed: 35315875
DOI: 10.1167/jov.22.4.9 -
Journal of Vision 2016The depth ordering of two surfaces, one occluding the other, can in principle be determined from the correlation between the occlusion border's blur and the blur of the...
The depth ordering of two surfaces, one occluding the other, can in principle be determined from the correlation between the occlusion border's blur and the blur of the two surfaces. If the border is blurred, the blurrier surface is nearer; if the border is sharp, the sharper surface is nearer. Previous research has found that observers do not use this informative cue. We reexamined this finding. Using a multiplane display, we confirmed the previous finding: Our observers did not accurately judge depth order when the blur was rendered and the stimulus presented on one plane. We then presented the same simulated scenes on multiple planes, each at a different focal distance, so the blur was created by the optics of the eye. Performance was now much better, which shows that depth order can be reliably determined from blur information but only when the optical effects are similar to those in natural viewing. We asked what the critical differences were in the single- and multiplane cases. We found that chromatic aberration provides useful information but accommodative microfluctuations do not. In addition, we examined how image formation is affected by occlusions and observed some interesting phenomena that allow the eye to see around and through occluding objects and may allow observers to estimate depth in da Vinci stereopsis, where one eye's view is blocked. Finally, we evaluated how accurately different rendering and displaying techniques reproduce the retinal images that occur in real occlusions. We discuss implications for computer graphics.
Topics: Adult; Contrast Sensitivity; Cues; Depth Perception; Humans; Perceptual Distortion; Vision, Binocular; Young Adult
PubMed: 27115522
DOI: 10.1167/16.6.17 -
Journal of Vision Mar 2021Motion perception is a critical function of the visual system. In a three-dimensional environment, multiple sensory cues carry information about an object's motion...
Motion perception is a critical function of the visual system. In a three-dimensional environment, multiple sensory cues carry information about an object's motion trajectory. Previous work has quantified the contribution of binocular motion cues, such as interocular velocity differences and changing disparities over time, as well as monocular motion cues, such as size and density changes. However, even when these cues are presented in concert, observers will systematically misreport the direction of motion-in-depth. Although in the majority of laboratory experiments head position is held fixed using a chin or head rest, an observer's head position is subject to involuntary small movements under real-world viewing conditions. Here, we considered the potential impact of such "head jitter" on motion-in-depth perception. We presented visual stimuli in a head-mounted virtual reality device that facilitated low latency head tracking and asked observers to judge 3D object motion. We found performance improved when we updated the visual display consistent with the small changes in head position. When we disrupted or delayed head movement-contingent updating of the visual display, the proportion of motion-in-depth misreports again increased, reflected in both a reduction in sensitivity and an increase in bias. Our findings identify a critical function of head jitter in visual motion perception, which has been obscured in most (head-fixed and non-head jitter contingent) laboratory experiments.
Topics: Cues; Depth Perception; Head Movements; Humans; Imaging, Three-Dimensional; Motion Perception; Virtual Reality; Vision, Binocular
PubMed: 33687429
DOI: 10.1167/jov.21.3.12 -
Philosophical Transactions of the Royal... Jun 2016For many tasks such as retrieving a previously viewed object, an observer must form a representation of the world at one location and use it at another. A world-based... (Review)
Review
For many tasks such as retrieving a previously viewed object, an observer must form a representation of the world at one location and use it at another. A world-based three-dimensional reconstruction of the scene built up from visual information would fulfil this requirement, something computer vision now achieves with great speed and accuracy. However, I argue that it is neither easy nor necessary for the brain to do this. I discuss biologically plausible alternatives, including the possibility of avoiding three-dimensional coordinate frames such as ego-centric and world-based representations. For example, the distance, slant and local shape of surfaces dictate the propensity of visual features to move in the image with respect to one another as the observer's perspective changes (through movement or binocular viewing). Such propensities can be stored without the need for three-dimensional reference frames. The problem of representing a stable scene in the face of continual head and eye movements is an appropriate starting place for understanding the goal of three-dimensional vision, more so, I argue, than the case of a static binocular observer.This article is part of the themed issue 'Vision in our three-dimensional world'.
Topics: Algorithms; Cues; Depth Perception; Humans; Movement
PubMed: 27269608
DOI: 10.1098/rstb.2015.0265 -
Perception Sep 2023The origin of depth in Panum's limiting case is unclear at present, so we investigated the depth perception mechanism using a triangle type of Panum's stimulus with a...
The origin of depth in Panum's limiting case is unclear at present, so we investigated the depth perception mechanism using a triangle type of Panum's stimulus with a slant effect and clear criterion. Experiment 1 explored whether participants can correctly perceive fixation and nonfixation features using the fixation point and quick representation of stimuli, then examined whether participants' depth judgments supported double fusion or single fusion. The results of Experiment 1 showed that participants could correctly perceive the depth of fixation and nonfixation features. That is, it supported double fusion. In Experiment 2, we examined whether the depth perceived by observers comes from depth contrast. The results of Experiment 2 showed that the depth of the two features perceived after binocular fusion did not originate from the depth contrast. The findings suggest that the depth perception mechanism of Panum's limiting case is more likely to be double fusion.
Topics: Depth Perception; Vision Disparity; Humans; Fixation, Ocular; Photic Stimulation; Models, Neurological; Reproducibility of Results; Male; Female; Young Adult; Adult; Analysis of Variance; Contrast Sensitivity
PubMed: 37408435
DOI: 10.1177/03010066231177513 -
Journal of Vision Dec 2022Individuals with macular degeneration typically lose vision in the central region of one or both eyes. A binocular scotoma occurs when vision loss occurs in overlapping...
Individuals with macular degeneration typically lose vision in the central region of one or both eyes. A binocular scotoma occurs when vision loss occurs in overlapping locations in both eyes, but stereopsis is impacted even in the non-overlapping region wherever the visual field in either eye is affected. We used a novel stereoperimetry protocol to measure local stereopsis across the visual field (up to 25° eccentricity) to determine how locations with functional stereopsis relate to the scotomata in the two eyes. Participants included those with monocular or binocular scotomata and age-matched controls with healthy vision. Targets (with or without depth information) were presented on a random dot background. Depth targets had true binocular disparity of 20' (crossed), whereas non-depth targets were defined by monocular cues such as contrast and dot density. Participants reported target location and whether it was in depth or flat. Local depth sensitivity (d') estimates were then combined to generate a stereopsis map. This stereopsis map was compared to the union of the monocular microperimetry estimates that mapped out the functional extent of the scotoma in each eye. The "union" prediction aligned with residual stereopsis, showing impaired stereopsis within this region and residual stereopsis outside this region. Importantly, the stereoblind region was typically more extensive than the binocular scotoma defined by the intersection (overlap) of the scotomata. This explains why individuals may have intact binocular visual fields but be severely compromised in tasks of daily living that benefit from stereopsis, such as eye-hand coordination and navigation.
Topics: Humans; Vision, Binocular; Scotoma; Depth Perception; Vision Disparity; Macular Degeneration
PubMed: 36580297
DOI: 10.1167/jov.22.13.7 -
Vision Research Aug 2024Rectangularity and perpendicularity of contours are important properties of 3D shape for the visual system and the visual system can use them asa prioriconstraints for... (Review)
Review
Rectangularity and perpendicularity of contours are important properties of 3D shape for the visual system and the visual system can use them asa prioriconstraints for perceivingshape veridically. The presentarticle provides a comprehensive review ofpriorstudiesofthe perception of rectangularity and perpendicularity anditdiscussestheir effects on3D shape perception from both theoretical and empiricalapproaches. It has been shown that the visual system is biased to perceive a rectangular 3D shape from a 2D image. We thought that this bias might be attributable to the likelihood of a rectangular interpretation but this hypothesis is not supported by the results of our psychophysical experiment. Note that the perception ofa rectangular shape cannot be explained solely on the basis of geometry. A rectangular shape is perceived from an image that is inconsistent with a rectangular interpretation. To address thisissue, we developed a computational model that can recover a rectangular shape from an image of a parallelopiped. The model allows the recovered shape to be slightly inconsistent so that the recovered shape satisfies the a priori constraints of maximum compactness and minimal surface area. This model captures someof thephenomenaassociated withthe perception of the rectangular shape that were reported inpriorstudies. This finding suggests that rectangularity works for shape perception by incorporatingitwith someadditionalconstraints.
Topics: Humans; Form Perception; Psychophysics; Depth Perception; Pattern Recognition, Visual; Photic Stimulation
PubMed: 38772272
DOI: 10.1016/j.visres.2024.108433 -
PloS One 2020Dynamic environments often contain features that change at slightly different times. Here we investigated how sensitivity to these slight timing differences depends on...
Dynamic environments often contain features that change at slightly different times. Here we investigated how sensitivity to these slight timing differences depends on spatial relationships among stimuli. Stimuli comprised bilaterally presented plaid pairs that rotated, or radially expanded and contracted to simulate depth movement. Left and right hemifield stimuli initially moved in the same or opposite directions, then reversed directions at various asynchronies. College students judged whether the direction reversed first on the left or right-a temporal order judgment (TOJ). TOJ thresholds remained similar across conditions that required tracking only one depth plane, or bilaterally synchronized depth planes. However, when stimuli required simultaneously tracking multiple depth planes-counter-phased across hemifields-TOJ thresholds doubled or tripled. This effect depended on perceptual set. Increasing the certainty with which participants simultaneously tracked multiple depth planes reduced TOJ thresholds by 45 percent. Even complete certainty, though, failed to reduce multiple-depth-plane TOJ thresholds to levels obtained with single or bilaterally synchronized depth planes. Overall, the results demonstrate that global depth perception can alter local timing sensitivity. More broadly, the findings reflect a coarse-to-fine spatial influence on how we sense time.
Topics: Depth Perception; Humans; Models, Theoretical; Motion; Perceptual Masking; Photic Stimulation; Psychometrics; Reproducibility of Results; Sensory Thresholds; Time Factors; Time Perception
PubMed: 31971977
DOI: 10.1371/journal.pone.0228080