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Medicine, Science, and the Law May 2024Many legal jurisdictions offer some form of hospital diversion and disposal as an alternative to incarceration in prison for mentally disordered offenders. Such...
Many legal jurisdictions offer some form of hospital diversion and disposal as an alternative to incarceration in prison for mentally disordered offenders. Such diversion is commonly understood as offering a non-punitive alternative in terms of sentencing decisions. However, complete loss of responsibility with respect to acts of violence is rare and indicative of extreme degrees of mental disorder. This raises challenges for sentencers when considering disposal options. From the perspective of the patient and healthcare providers while hospital may be framed as non-punitive, it still involves marked loss of freedom and rights. In this essay, it is argued that failure to acknowledge the punitive element, inherent in hospital detention, risks its repression, and a false dichotomy being established with prison being seen as solely punitive and hospital as solely therapeutic. It is suggested that this division is unhelpful, even potentially harmful, and that a synthesis as solution to this dialectic opposition may be generative in terms of therapeutic work in hospitals, clarification of the role of hospitals in terms of criminal justice disposal, and greater transparency in relation to multi-agency working and the social circumstances of patients detained in secure hospitals. Further work to understand this process is suggested with a particular emphasis being placed on the experience of specific groups of patients, such as women, who may find themselves in a notably precarious state within secure care.
PubMed: 38778701
DOI: 10.1177/00258024241256423 -
Frontiers in Sociology 2023Human beings are dynamic; our innate faculties beg to engage in activities. To achieve fullness and human dignity, people "convert" personal capabilities into active...
Human beings are dynamic; our innate faculties beg to engage in activities. To achieve fullness and human dignity, people "convert" personal capabilities into active "functionings," Amartya Sen explains. This means that staying still is not a normal state. It can feel like punishment. Forced inactivity will generate resentment, resistance, and boredom that can fester until pent-up energy explodes violently, or implodes in depression. Boredom defaults on capabilities and resources in many cases. In other cases, stillness is a gift. It can stimulate the imagination to fill in emptiness with memories and new explorations. Either boredom builds toward doing damage, or it releases energy to think and to create. What people don't do is stay put, mentally or physically. Authorities-including police, judges, teachers, parents -should take this dynamic human condition into account and reconsider the effects of conventional command and control policies. Then they can choose between violence and creativity as alternative outlets for the energy that boredom generates. Short of facing up to human dynamism, decision-making may continue to favor strong-arm tactics, which trigger the violence and pain that policing is meant to mitigate. Is it surprising that apparently peaceful peoplebecome enraged in lockdown conditions? Do adults wonder why students drop-out of school and suffer escalating rates of depression and suicide? Boredom is certainly not the only cause for these disastrous effects, but to ignore it risks remaining complicit with processes that perpetuate personal and collective dysfunctions. Complicity with harmful practices will miss opportunities to channel frustrated energy toward developing human capabilities. Authorities are responsible for promoting peaceful development. We are all responsible.[2] Normally, people stay busy with routine activities. We work, play, attend to family and to friends. Particular activities have even become our public badges of identity, as is evident in surnames (Cooper, Baker, Taylor, Farmer, etc.) that trace back to work that ancestors answered to. Lockdown during COVID-19 meant that many otherwise occupied people had few outlets for energy. Those who knew how to meditate managed to assuage anxiety through contemplation and the pursuit of ideal emptiness.
PubMed: 38089012
DOI: 10.3389/fsoc.2023.1215027 -
Frontiers in Psychology 2024Corporal punishment is believed to precede various forms of violent behavior, yet prior research has yielded inconsistent findings, partly due to variations in violent...
Corporal punishment is believed to precede various forms of violent behavior, yet prior research has yielded inconsistent findings, partly due to variations in violent types and other factors. This meta-analysis systematically reviewed 35 studies including 144 effect sizes (comprising a total sample size of 159,213) investigating the association between corporal punishment and a spectrum of violent behaviors called Violent Behavior Spectrum (VBS). Additionally, meta-regressions were conducted to explore the moderating impact of punishment severity, violence type and cultural context. Our findings indicated a significant positive relationship between corporal punishment and VBS ( = 0.238, 95%, CI [0.176, 0.300]). Notably, punishment severity was found to influence the strength of this association. Namely, The more severe the corporal punishment, the more likely it is to lead to VBS. These results enhance our understanding of the intricate connection between corporal punishment and various forms of violence, providing valuable insights for both parenting practices and policy development.
PubMed: 38384354
DOI: 10.3389/fpsyg.2024.1323784 -
Psychoneuroendocrinology Jul 2024Psychosocial stress modulates social cognition and behavior in humans. One potentially mediating factor is cortisol as part of the human endocrine stress response. With... (Randomized Controlled Trial)
Randomized Controlled Trial
Psychosocial stress modulates social cognition and behavior in humans. One potentially mediating factor is cortisol as part of the human endocrine stress response. With a double-blind, placebo-controlled between-subject study design, we tested possible dose-dependent effects of hydrocortisone (0 mg, 5 mg and 20 mg) in 85 healthy males. During a socio-economic decision-making task we measured trust, trustworthiness, sharing, punishment, and non-social risk behavior. Social value orientation (SVO) was also assessed. We observed significantly lower levels of punishment after hydrocortisone, especially in the 20 mg group. Drug-induced salivary cortisol correlated negatively with punishment behavior. None of the other facets of social behavior or the SVO were affected by hydrocortisone. Our results suggest that hydrocortisone reduces the propensity to punish unfair behavior. Future studies are needed to further disentangle the role played by various psychobiological mechanisms within the stress response as well as their complex interplay on social behavior and cognition.
Topics: Humans; Male; Hydrocortisone; Punishment; Altruism; Double-Blind Method; Adult; Saliva; Young Adult; Decision Making; Stress, Psychological; Social Behavior; Trust
PubMed: 38537418
DOI: 10.1016/j.psyneuen.2024.107027 -
Frontiers in Psychology 2024Despite unresolved questions about replicability, a substantial number of studies find that disgust influences and arises from evaluations of immoral behavior and...
Despite unresolved questions about replicability, a substantial number of studies find that disgust influences and arises from evaluations of immoral behavior and people. Departing from prior emphases, the current research examines a novel, related question: Are people who are viewed as disgusting (i.e., people whose habits seem disgusting) perceived as more immoral than typical or unusual people? Four experiments examined this, also exploring the downstream impacts of moral character judgments. Adults who seemed disgusting were regarded as more immoral for purity and non-purity violations (Experiment 1) and less praiseworthy for prosocial acts (Experiment 2). In Experiment 3, an 8-year-old with typical (but seemingly disgusting) habits was rated as "naughtier" and likelier to misbehave than an atypical child who loved vegetables and disliked sweets. Experiment 4 revealed how, when no behavioral information is available, beliefs about target disgust influence beliefs about future behavior, helping explain why seemingly disgusting targets are viewed as more immoral, but not always more punishable for their bad behavior.
PubMed: 38845773
DOI: 10.3389/fpsyg.2024.1395439 -
Journal of Behavioral Addictions Jun 2023Gaming disorder (GD) is a mental health concern that has been heavily contested by experts. This scoping review synthesizes the literature to identify the structural... (Review)
Review
BACKGROUND AND AIMS
Gaming disorder (GD) is a mental health concern that has been heavily contested by experts. This scoping review synthesizes the literature to identify the structural features of video game design that can contribute to GD. Furthermore, a taxonomy of the structural features implicated with GD is proposed, revised from earlier work.
METHODS
Seven databases, in addition to Google Scholar, were searched. Peer-reviewed studies were included if they assessed a link between gaming structural characteristics and GD or a proxy. The final pool included 105 articles.
RESULTS
Avatar creation and customizability, multiplayer characteristics, and reward and punishment features were highly represented in the literature. There was no evidence for three categories in the original taxonomy: support network features, sexual content, and explicit language. Furthermore, structural feature sub-categories emerged that were absent from the previous taxonomy, such as general socialization features, type of virtual world, and in-game currency. Manipulation and control features and presentation features were less represented than social features, narrative and identity features, and reward and punishment features. The reviewers propose two broad classes of addictive gaming structural features: 'features enhancing in-game immersion and realism' and 'gambling-like features'.
DISCUSSION AND CONCLUSIONS
Numerous studies found a relationship between social, narrative and identity, and reward and punishment structural characteristics with GD. Two broad classes of gaming structural features were associated with addiction. The first, 'features enhancing in-game immersion and realism,' including social gameplay, avatar creation, storytelling, and graphics/sound. The second, 'gambling-like features,' included different mechanisms of rewards-and-punishment.
Topics: Humans; Disruptive, Impulse Control, and Conduct Disorders; Gambling; Video Games; Behavior, Addictive
PubMed: 37256740
DOI: 10.1556/2006.2023.00019 -
Personality & Social Psychology Bulletin Mar 2024What do people think of when they think of workplace harassment? In 13 pre-registered studies with French, British, and U.S. American adult participants ( = 3,892), we...
What do people think of when they think of workplace harassment? In 13 pre-registered studies with French, British, and U.S. American adult participants ( = 3,892), we conducted a multi-method investigation into people's of victims of workplace harassment. We found people imagined such victims in physically, socially, psychologically, and economically different ways compared with non-victims: for example, as less attractive, more introverted, and paid less. In addition, we found ambiguous harassment leveled against a prototypical (vs. non-prototypical) victim was more likely to be classified as harassment, and perceived to cause the victim more psychological pain. As such, both lay-people and professionals wanted to punish harassers of victims who "fit the prototype" more. Notably, providing people with instructions to ignore a victim's personal description and instead assess the harassment behavior did not reduce the prototype effect.
PubMed: 38491913
DOI: 10.1177/01461672241235388 -
Frontiers in Public Health 2023Childrearing practices in the Caribbean and other postcolonial states have long been associated with corporal punishment and are influenced by expectations of children...
Childrearing practices in the Caribbean and other postcolonial states have long been associated with corporal punishment and are influenced by expectations of children for respectfulness and obedience. Evidence across settings shows that physical punishment of young children is both ineffective and detrimental. Saving Brains Grenada (SBG) implemented a pilot study of an intervention based on the Conscious Discipline curriculum that aimed to build adult caregivers' skills around non-violent child discipline. We hypothesized that attitudes towards corporal punishment would shift to be negative as adults learned more positive discipline methods, and that child neurodevelopment would correspondingly improve. This report reviews the impact of monitoring and evaluation on the design and implementation of the intervention. Study 1 presents findings from the pilot study. Despite positive gains in neurodevelopmental outcomes among children in the intervention compared to controls, attitudes towards corporal punishment and reported use of it did not change. Additionally, several internal conflicts in the measures used to assess corporal punishment behaviors and attitudes were identified. Study 2 is a response to learning from Study 1 and highlights the importance for monitoring and evaluation to be data-informed, adaptive, and culturally appropriate. In Study 2, the SBG research team conducted cognitive interviews and group discussions with stakeholders to assess the content and comprehensibility of the Attitudes Towards Corporal Punishment Scale (ACP). This yielded insights into the measurement of attitudes towards corporal punishment and related parenting behavior, and prompted several revisions to the ACP. To accurately evaluate the intervention's theory of change and its goal to reduce violence against children, reliable and appropriate measures of attitudes towards corporal punishment and punishment behaviors are needed. Together, these two studies emphasize the value of continuous monitoring, evaluation, and learning in the implementation, adaptation, evaluation, and scaling of SBG and similar early childhood development interventions.
Topics: Adult; Child; Child, Preschool; Humans; Grenada; Pilot Projects; Punishment; Brain; Attitude
PubMed: 37744480
DOI: 10.3389/fpubh.2023.1127687 -
Proceedings of the National Academy of... Jul 2023Punishing wrongdoers can confer reputational benefits, and people sometimes punish without careful consideration. But are these observations related? Does reputation...
Punishing wrongdoers can confer reputational benefits, and people sometimes punish without careful consideration. But are these observations related? Does reputation drive people to people to "punish without looking"? And if so, is this because punishment looks particularly virtuous? To investigate, we assigned "Actors" to decide whether to sign punitive petitions about politicized issues ("punishment"), after first deciding whether to read articles opposing these petitions ("looking"). To manipulate reputation, we matched Actors with copartisan "Evaluators," varying whether Evaluators observed i) nothing about Actors' behavior, ii) whether Actors punished, or iii) whether Actors punished and whether they looked. Across four studies of Americans (total = 10,343), Evaluators rated Actors more positively, and financially rewarded them, if they chose to (vs. not to) punish. Correspondingly, making observable to Evaluators (i.e., moving from our first to second condition) drove Actors to punish more overall. Furthermore, because some of these individuals did not look, making punishment observable increased rates of punishment without looking. Yet punishers who eschewed opposing perspectives did not appear virtuous. In fact, Evaluators preferred Actors who punished with (vs. without) looking. Correspondingly, making observable (i.e., moving from our second to third condition) drove Actors to look overall-and to punish without looking at comparable or rates. We thus find that reputation can encourage reflexive punishment-but simply as a byproduct of generally encouraging punishment, and not as a specific reputational strategy. Indeed, rather than fueling unquestioning decisions, spotlighting punishers' decision-making processes may encourage reflection.
Topics: Humans; Social Behavior; Cooperative Behavior; Punishment; Reward
PubMed: 37406099
DOI: 10.1073/pnas.2302475120 -
Integrative Psychological & Behavioral... Sep 2023We suggest an evolutionary based explanation for why humans are preoccupied with aesthetic aspects of visual input. Briefly, humans evolved to be swayed by positive and...
We suggest an evolutionary based explanation for why humans are preoccupied with aesthetic aspects of visual input. Briefly, humans evolved to be swayed by positive and negative feelings in the form of rewards and punishments, and to pursue situations that induce rewards, even when the feeling is not sufficiently strong to be recognized as a reward. The brain is designed to offer rewards when a person focuses on certain types of visual stimuli. For example, warm colors are typically pleasant because they are associated with edible fruits, and complex images appeal to curiosity. At some point people began exploiting these types of brain rewards by beautifying objects and creating art. The utility of objects, and the associative (or communicative) aspects of art, may dominate the design, but the artist tends to add aesthetic elements. These elements imply visual aspects that do not add to the functional value or evoke memories or associations based on easily recognized features in the picture. The adaptive rationale for the rewards offered by the aesthetic elements should help explain human aesthetic appreciation.
Topics: Humans; Brain; Esthetics; Emotions; Biological Evolution
PubMed: 35583718
DOI: 10.1007/s12124-022-09701-8