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Sports Medicine (Auckland, N.Z.) Oct 2013Use of Global positioning system (GPS) technology in team sport permits measurement of player position, velocity, and movement patterns. GPS provides scope for better... (Review)
Review
BACKGROUND
Use of Global positioning system (GPS) technology in team sport permits measurement of player position, velocity, and movement patterns. GPS provides scope for better understanding of the specific and positional physiological demands of team sport and can be used to design training programs that adequately prepare athletes for competition with the aim of optimizing on-field performance.
OBJECTIVE
The objective of this study was to conduct a systematic review of the depth and scope of reported GPS and microtechnology measures used within individual sports in order to present the contemporary and emerging themes of GPS application within team sports.
METHODS
A systematic review of the application of GPS technology in team sports was conducted. We systematically searched electronic databases from earliest record to June 2012. Permutations of key words included GPS; male and female; age 12-50 years; able-bodied; and recreational to elite competitive team sports.
RESULTS
The 35 manuscripts meeting the eligibility criteria included 1,276 participants (age 11.2-31.5 years; 95 % males; 53.8 % elite adult athletes). The majority of manuscripts reported on GPS use in various football codes: Australian football league (AFL; n = 8), soccer (n = 7), rugby union (n = 6), and rugby league (n = 6), with limited representation in other team sports: cricket (n = 3), hockey (n = 3), lacrosse (n = 1), and netball (n = 1). Of the included manuscripts, 34 (97 %) detailed work rate patterns such as distance, relative distance, speed, and accelerations, with only five (14.3 %) reporting on impact variables. Activity profiles characterizing positional play and competitive levels were also described. Work rate patterns were typically categorized into six speed zones, ranging from 0 to 36.0 km·h⁻¹, with descriptors ranging from walking to sprinting used to identify the type of activity mainly performed in each zone. With the exception of cricket, no standardized speed zones or definitions were observed within or between sports. Furthermore, speed zone criteria often varied widely within (e.g. zone 3 of AFL ranged from 7 to 16 km·h⁻¹) and between sports (e.g. zone 3 of soccer ranged from 3.0 to <13 km·h⁻¹ code). Activity descriptors for a zone also varied widely between sports (e.g. zone 4 definitions ranged from jog, run, high velocity, to high-intensity run). Most manuscripts focused on the demands of higher intensity efforts (running and sprint) required by players. Body loads and impacts, also summarized into six zones, showed small variations in descriptions, with zone criteria based upon grading systems provided by GPS manufacturers.
CONCLUSION
This systematic review highlights that GPS technology has been used more often across a range of football codes than across other team sports. Work rate pattern activities are most often reported, whilst impact data, which require the use of microtechnology sensors such as accelerometers, are least reported. There is a lack of consistency in the definition of speed zones and activity descriptors, both within and across team sports, thus underscoring the difficulties encountered in meaningful comparisons of the physiological demands both within and between team sports. A consensus on definitions of speed zones and activity descriptors within sports would facilitate direct comparison of the demands within the same sport. Meta-analysis from systematic review would also be supported. Standardization of speed zones between sports may not be feasible due to disparities in work rate pattern activities.
Topics: Athletes; Athletic Performance; Geographic Information Systems; Humans; Microtechnology; Sports; Sports Medicine
PubMed: 23812857
DOI: 10.1007/s40279-013-0069-2 -
Sports Medicine (Auckland, N.Z.) Mar 2021Technology has long been used to track player movements in team sports, with initial tracking via manual coding of video footage. Since then, wearable microtechnology in...
BACKGROUND
Technology has long been used to track player movements in team sports, with initial tracking via manual coding of video footage. Since then, wearable microtechnology in the form of global and local positioning systems has provided a less labour-intensive way of monitoring movements. As such, there has been a proliferation in research pertaining to these devices.
OBJECTIVE
A systematic review of studies that investigate the validity and/or reliability of wearable microtechnology to quantify movement and specific actions common to intermittent team sports.
METHODS
A systematic search of CINAHL, MEDLINE, and SPORTDiscus was performed; studies included must have been (1) original research investigations; (2) full-text articles written in English; (3) published in a peer-reviewed academic journal; and (4) assessed the validity and/or reliability of wearable microtechnology to quantify movements or specific actions common to intermittent team sports.
RESULTS
A total of 384 studies were retrieved and 187 were duplicates. The titles and abstracts of 197 studies were screened and the full texts of 88 manuscripts were assessed. A total of 62 studies met the inclusion criteria. Additional 10 studies, identified via reference list assessment, were included. Therefore, a total of 72 studies were included in this review.
CONCLUSION
There are many studies investigating the validity and reliability of wearable microtechnology to track movement and detect sport-specific actions. It is evident that for the majority of metrics, validity and reliability are multi-factorial, in that it is dependent upon a wide variety of factors including wearable technology brand and model, sampling rate, type of movement performed (e.g., straight line, change of direction) and intensity of movement (e.g., walk, sprint). Practitioners should be mindful of the accuracy and repeatability of the devices they are using when making decisions on player training loads.
Topics: Humans; Microtechnology; Reproducibility of Results; Sports; Team Sports; Wearable Electronic Devices
PubMed: 33368031
DOI: 10.1007/s40279-020-01399-1 -
Sports Medicine - Open Jan 2022Collisions in rugby union and sevens have a high injury incidence and burden, and are also associated with player and team performance. Understanding the frequency and...
BACKGROUND
Collisions in rugby union and sevens have a high injury incidence and burden, and are also associated with player and team performance. Understanding the frequency and intensity of these collisions is therefore important for coaches and practitioners to adequately prepare players for competition. The aim of this review is to synthesise the current literature to provide a summary of the collision frequencies and intensities for rugby union and rugby sevens based on video-based analysis and microtechnology.
METHODS
A systematic search using key words was done on four different databases from 1 January 1990 to 1 September 2021 (PubMed, Scopus, SPORTDiscus and Web of Science).
RESULTS
Seventy-three studies were included in the final review, with fifty-eight studies focusing on rugby union, while fifteen studies explored rugby sevens. Of the included studies, four focused on training-three in rugby union and one in sevens, two focused on both training and match-play in rugby union and one in rugby sevens, while the remaining sixty-six studies explored collisions from match-play. The studies included, provincial, national, international, professional, experienced, novice and collegiate players. Most of the studies used video-based analysis (n = 37) to quantify collisions. In rugby union, on average a total of 22.0 (19.0-25.0) scrums, 116.2 (62.7-169.7) rucks, and 156.1 (121.2-191.0) tackles occur per match. In sevens, on average 1.8 (1.7-2.0) scrums, 4.8 (0-11.8) rucks and 14.1 (0-32.8) tackles occur per match.
CONCLUSIONS
This review showed more studies quantified collisions in matches compared to training. To ensure athletes are adequately prepared for match collision loads, training should be prescribed to meet the match demands. Per minute, rugby sevens players perform more tackles and ball carries into contact than rugby union players and forwards experienced more impacts and tackles than backs. Forwards also perform more very heavy impacts and severe impacts than backs in rugby union. To improve the relationship between matches and training, integrating both video-based analysis and microtechnology is recommended. The frequency and intensity of collisions in training and matches may lead to adaptations for a "collision-fit" player and lend itself to general training principles such as periodisation for optimum collision adaptation. Trial Registration PROSPERO registration number: CRD42020191112.
PubMed: 35050440
DOI: 10.1186/s40798-021-00398-4 -
Sports Medicine (Auckland, N.Z.) Nov 2018Quantifying the peak match demands within the football codes is useful for the appropriate prescription of external training load. Wearable microtechnology devices can...
BACKGROUND
Quantifying the peak match demands within the football codes is useful for the appropriate prescription of external training load. Wearable microtechnology devices can be used to identify the peak match demands, although various methodologies exist at present.
OBJECTIVES
This systematic review aimed to identify the methodologies and microtechnology-derived variables used to determine the peak match demands, and to summarise current data on the peak match demands in the football codes.
METHODS
A systematic search of electronic databases was performed from earliest record to May 2018; keywords relating to microtechnology, peak match demands and football codes were used.
RESULTS
Twenty-seven studies met the eligibility criteria. Six football codes were reported: rugby league (n = 7), rugby union (n = 5), rugby sevens (n = 4), soccer (n = 6), Australian Football (n = 2) and Gaelic Football (n = 3). Three methodologies were identified: moving averages, segmental and 'ball in play'. The moving averages is the most commonly used (63%) and superior method, identifying higher peak demands than other methods. The most commonly used variables were relative distance covered (63%) and external load in specified speed zones (57%).
CONCLUSION
This systematic review has identified moving averages to be the most appropriate method for identifying the peak match demands in the football codes. Practitioners and researchers should choose the most relevant duration-specific period and microtechnology-derived variable for their specific needs. The code specific peak match demands revealed can be used for the prescription of conditioning drills and training intensity.
Topics: Football; Geographic Information Systems; Humans; Microtechnology; Soccer; Workload
PubMed: 30088218
DOI: 10.1007/s40279-018-0965-6 -
Sports Medicine - Open Jan 2020Collisions (i.e. tackles, ball carries, and collisions) in the rugby league have the potential to increase injury risk, delay recovery, and influence individual and team... (Review)
Review
BACKGROUND
Collisions (i.e. tackles, ball carries, and collisions) in the rugby league have the potential to increase injury risk, delay recovery, and influence individual and team performance. Understanding the collision demands of the rugby league may enable practitioners to optimise player health, recovery, and performance.
OBJECTIVE
The aim of this review was to (1) characterise the dose of collisions experienced within senior male rugby league match-play and training, (2) systematically and critically evaluate the methods used to describe the relative and absolute frequency and intensity of collisions, and (3) provide recommendations on collision monitoring.
METHODS
A systematic search of electronic databases (PubMed, SPORTDiscus, Scopus, and Web of Science) using keywords was undertaken. A meta-analysis provided a pooled mean of collision frequency or intensity metrics on comparable data sets from at least two studies.
RESULTS
Forty-three articles addressing the absolute (n) or relative collision frequency (n min) or intensity of senior male rugby league collisions were included. Meta-analysis of video-based studies identified that forwards completed approximately twice the number of tackles per game than backs (n = 24.6 vs 12.8), whilst ball carry frequency remained similar between backs and forwards (n = 11.4 vs 11.2). Variable findings were observed at the subgroup level with a limited number of studies suggesting wide-running forwards, outside backs, and hit-up forwards complete similar ball carries whilst tackling frequency differed. For microtechnology, at the team level, players complete an average of 32.7 collisions per match. Limited data suggested hit-up and wide-running forwards complete the most collisions per match, when compared to adjustables and outside backs. Relative to playing time, forwards (n min = 0.44) complete a far greater frequency of collision than backs (n min = 0.16), with data suggesting hit-up forwards undertake more than adjustables, and outside backs. Studies investigating g force intensity zones utilised five unique intensity schemes with zones ranging from 2-3 g to 13-16 g. Given the disparity between device setups and zone classification systems between studies, further analyses were inappropriate. It is recommended that practitioners independently validate microtechnology against video to establish criterion validity.
CONCLUSIONS
Video- and microtechnology-based methods have been utilised to quantify collisions in the rugby league with differential collision profiles observed between forward and back positional groups, and their distinct subgroups. The ball carry demands of forwards and backs were similar, whilst tackle demands were greater for forwards than backs. Microtechnology has been used inconsistently to quantify collision frequency and intensity. Despite widespread popularity, a number of the microtechnology devices have yet to be appropriately validated. Limitations exist in using microtechnology to quantify collision intensity, including the lack of consistency and limited validation. Future directions include application of machine learning approaches to differentiate types of collisions in microtechnology datasets.
PubMed: 31970529
DOI: 10.1186/s40798-019-0233-9 -
Sports Medicine (Auckland, N.Z.) Apr 2016The use of global positioning system (GPS) devices with the inclusion of microsenor technology in rugby league enables measurement of player activity profiles to... (Meta-Analysis)
Meta-Analysis Review
BACKGROUND
The use of global positioning system (GPS) devices with the inclusion of microsenor technology in rugby league enables measurement of player activity profiles to understand the demands of match-play and optimise on-field performance.
OBJECTIVE
The aim of this review was to systematically review the use of GPS and microsensor technology to quantify player activity profiles in match-play, and conduct a meta-analysis of relevant movement variables in order to present the contemporary and emerging themes within rugby league.
METHODS
A systematic search of electronic databases (MEDLINE, SPORTDiscus, CINAHL, Web of Science, Scopus, ScienceDirect, EMBASE, and Google Scholar) from the earliest record to February 2015 was conducted. Permutations of key words included GPS, microtechnology, activity profiles, match demands (movement or physical demands), and rugby league. A meta-analysis was conducted to provide a pooled mean and confidence intervals on comparable data from at least three studies.
RESULTS
Twenty-seven studies met the eligibility criteria and included 1270 male participants. The studies reported on GPS use in elite competition (n = 16) with limited representation of other competition standards: sub-elite (n = 6), amateur (n = 1) and junior (n = 3). All studies reported on movement variables (distance, relative distance, speed and accelerations), with studies analysing movement at high speed (n = 18, 66.7%), evaluating collision or impact variables (n = 15, 55.6%) and determining the metabolic energy (n = 2, 7.4%) associated with rugby league match-play. Activity profiles of varying positions, positional groups and levels of rugby league competition were described. Meta-analysis indicated that the total distance covered by backs and adjustables were both greater than forward positions, but adjustables covered greater relative distance than forwards and backs. Speed zones were typically categorised into six speed zones ranging from 0 to 36 km·h(-1), or into low- and high-intensity movement. Vast inconsistencies were apparent across studies in categorising movement at high speed, posing difficulties for comparison. Meta-analysis indicated that, although the number of repeated high-intensity effort (RHIE) bouts in elite players were similar to sub-elite (and both greater than juniors), the number of efforts per RHIE were significantly greater in elite than sub-elite players. Differential pacing strategies were adopted according to player selection (whole-match vs. interchange), time period within match-play and match outcome, in order to maintain high-intensity performance or to challenge for a win. Sizeable inconsistencies were also identified in the definitions of reported collisions (classified as mild, moderate and heavy) and impacts (six zone categories provided by manufacturer), making comparisons across studies difficult. Collision profiles were different between competition standard and position where elite players and forwards sustained more moderate- and high-intensity collisions than sub-elite players and backs, respectively. The recent inclusion of GPS-derived metabolic indices to activity profiles has also accentuated the distinctive workloads of positional groups during match-play where adjustables demonstrate the highest energy expenditure and metabolic power.
CONCLUSIONS
This review and the results of the meta-analysis have demonstrated that positional groups have varied kinematic and metabolic demands. During match play, forwards sustain the greatest number of collisions and RHIE bouts, outside backs participate in more high-speed running and cover the greatest distance, and adjustables work at high intensity covering the greatest relative distance with the highest metabolic cost. Therefore, specific training for each positional group should address their match requirements. In addition, sub-elite players exhibit lower intensity of play compared with elite players, as indicated by lower relative distance and less number of efforts per RHIE bout despite similarities in total distance covered and number of RHIE bouts. To prepare them for elite-level play, their training should incorporate higher intensity drills in which greater relative distance and number of efforts per RHIE bout are performed. Furthermore, the lack of consistency in the definition of speed zones, high-intensity movement, collisions and impacts, underscores the difficulties encountered in meaningful comparisons of player activity profiles between studies. Consensus of these definitions would facilitate direct comparisons within rugby league.
Topics: Acceleration; Athletic Performance; Biomechanical Phenomena; Energy Metabolism; Football; Geographic Information Systems; Humans; Male; Microtechnology; Movement; Running
PubMed: 26714810
DOI: 10.1007/s40279-015-0440-6 -
Diagnostics (Basel, Switzerland) Jun 2022Human Papilloma Virus (HPV) represents the most prevalent genital infection in young women of reproductive age. (Review)
Review
BACKGROUND
Human Papilloma Virus (HPV) represents the most prevalent genital infection in young women of reproductive age.
OBJECTIVE
This systematic review aims to estimate the effect of HPV infection during pregnancy and assess the correlation between HPV and adverse pregnancy outcomes.
MATERIALS AND METHODS
The search strategy has been developed based on the PICOS framework: Population (pregnant women infected with HPV), Intervention (HPV infection confirmed by molecular tests), Comparator (pregnant women without HPV infection), Outcomes (adverse pregnancy outcomes) and Study design (observational studies). We searched PubMed, Web of Science, and Scopus databases on 8 January 2022 by using the following keywords: "HPV", "prematurity", "preterm birth", "miscarriage", "premature rupture of membranes", "adverse pregnancy outcome", "low birth weight", "fetal growth restriction", "pregnancy-induced hypertensive disorders", "preeclampsia". Selection criteria were HPV infection confirmed within maximum 2 years before pregnancy with a molecular test and adverse pregnancy outcomes. (Results: Although numerous studies are conducted on this topic, data are still controversial regarding identifying maternal HPV infection as a risk factor for adverse pregnancy outcomes. More prospective large cohort studies are needed to prove a causative relationship.
PubMed: 35741280
DOI: 10.3390/diagnostics12061471 -
Sports Medicine - Open Feb 2021Global positioning systems (GPS) imbedded with accelerometer systems (AS) are used in rugby union (RU) to collect information on absolute and relative distances,...
BACKGROUND
Global positioning systems (GPS) imbedded with accelerometer systems (AS) are used in rugby union (RU) to collect information on absolute and relative distances, distances in different speed zones, high-speed running (HSR) distances, repeated high-intensity efforts (RHIE) and collisions and impacts. This information can be used to monitor match play which can then be used to plan training sessions. The objective of this review was to conduct a systematic review of studies which have reported the use of GPS and AS.
METHODS
A systematic review of the use of GPS and AS in both age-grade and senior rugby was conducted. The authors systematically searched electronic databases from January 2010 until March 2020. Keywords included rugby union, GPS, global position* and microtechnology.
RESULTS
A total of 51 studies met the eligibility criteria and were included in this review. There was a total of 34 studies utilising GPS and AS in senior RU players (mean ± SD; age 26.2 ± 1.9 years; height 185.7 ± 2.6 cm; mass 101.3 ± 4.2 kg) and 17 studies in age-grade RU players (mean ± SD; age 17.6 ± 1.5 years; height 182.1 ± 3.3 cm; mass 87.1 ± 8.6 kg). The results of this review highlighted that there are differences between backs and forwards and within these positions in these groups during both match play and training sessions. The backs covered greater total absolute, relative and HSR distance compared to forwards. Forwards are involved in more collisions and impacts than backs. When investigating the most intense periods of match play, studies in this review highlighted that the demands during these periods outweigh the average demands of the game. It was proposed that a rolling average over different time epochs is the best way to assess this and ensure that the most intense periods of play are assessed and monitored.
CONCLUSIONS
The information highlighted in this review can be used to help coaches assess performances in match play, allow them to plan appropriate training sessions and monitor training load.
PubMed: 33616786
DOI: 10.1186/s40798-021-00305-x -
Research in Sports Medicine (Print) 2020The aim of this article was to systematically review the methods adopted to collect and interpret external training load (ETL) using microtechnology incorporating global...
The aim of this article was to systematically review the methods adopted to collect and interpret external training load (ETL) using microtechnology incorporating global positioning system (GPS). The main deficiencies identified concerned the non-collection of match ETL, and the non-consideration of potential confounders (e.g. playing position, fitness level, starting status or session content). Also, complementary training (individual/reconditioning) and pre-match warm-up were rarely quantified. To provide a full picture of the training demands, ETL was commonly complemented by internal training load monitoring with the rating of perceived exertion predominantly adopted instead of heart rate recordings. Continuous data collection and interpretation of ETL data in professional football vary widely between observational studies, possibly reflecting the actual procedures adopted in practical settings. Evidence about continuous ETL monitoring in female players, and female as well as male goalkeepers is lacking.
Topics: Athletic Performance; Geographic Information Systems; Humans; Microtechnology; Soccer
PubMed: 31755307
DOI: 10.1080/15438627.2019.1686703 -
PloS One 2020Bone marrow (BM) is an organ responsible for crucial processes in living organs, e. g., hematopoiesis. In recent years, Organ-on-a-Chip (OoC) devices have been used to...
Bone marrow (BM) is an organ responsible for crucial processes in living organs, e. g., hematopoiesis. In recent years, Organ-on-a-Chip (OoC) devices have been used to satisfy the need for in vitro systems that better mimic the phenomena occurring in the BM microenvironment. Given the growing interest in these systems and the diversity of developed devices, an integrative systematic literature review is required. We have performed this review, following the PRISMA method aiming to identify the main characteristics and assess the effectiveness of the devices that were developed to represent the BM. A search was performed in the Scopus, PubMed, Web of Science and Science Direct databases using the keywords (("bone marrow" OR "hematopoietic stem cells" OR "haematopoietic stem cells") AND ("organ in a" OR "lab on a chip" OR "microfluidic" OR "microfluidic*" OR ("bioreactor" AND "microfluidic*"))). Original research articles published between 2009 and 2020 were included in the review, giving a total of 21 papers. The analysis of these papers showed that their main purpose was to study BM cells biology, mimic BM niches, model pathological BM, and run drug assays. Regarding the fabrication protocols, we have observed that polydimethylsiloxane (PDMS) material and soft lithography method were the most commonly used. To reproduce the microenvironment of BM, most devices used the type I collagen and alginate. Peristaltic and syringe pumps were mostly used for device perfusion. Regarding the advantages compared to conventional methods, there were identified three groups of OoC devices: perfused 3D BM; co-cultured 3D BM; and perfused co-cultured 3D BM. Cellular behavior and mimicking their processes and responses were the mostly commonly studied parameters. The results have demonstrated the effectiveness of OoC devices for research purposes compared to conventional cell cultures. Furthermore, the devices have a wide range of applicability and the potential to be explored.
Topics: Animals; Biocompatible Materials; Biomimetics; Bone Marrow; Humans; Lab-On-A-Chip Devices; Microfluidics
PubMed: 33306749
DOI: 10.1371/journal.pone.0243840