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PloS One 2024In response to the adverse impacts of the COVID-19 lockdown measures Move Well, Feel Good (MWFG) was developed as a school intervention using improvement of motor...
BACKGROUND
In response to the adverse impacts of the COVID-19 lockdown measures Move Well, Feel Good (MWFG) was developed as a school intervention using improvement of motor competence as a mechanism for promoting positive mental health. Study objectives were to evaluate the feasibility and acceptability of MWFG and to describe changes in child-level outcomes.
METHODS
Five northwest England primary schools were recruited. MWFG was delivered over 10-weeks through physical education (PE) lessons, which were supplemented by optional class-time, break-time, and home activities. The intervention focused on development of 9-10 year-old children's motor competence in locomotor, object control, and stability skills, and psychosocial skills. Feasibility was evaluated against nine pre-defined criteria using surveys, interviews (teachers), and focus groups (children). Pre- and post-intervention assessments of motor competence, mental health, prosocial behaviour, wellbeing, and 24-hour movement behaviours were also completed.
RESULTS
The five recruited schools represented 83% of the target number, 108 children consented (54% of target) with teachers recruited in all schools (100% of target). Intervention dose was reflected by 76% of the 45 scheduled PE lessons being delivered, and adherence was strong (>85% of children attending ≥75% of lessons). Positive indicators of acceptability were provided by 86% of children, 83% of PE teachers, and 90% of class teachers. Data collection methods were deemed acceptable by 91% of children and 80% of class teachers, and children spoke positively about participating in the data collection. Child-level outcome data collection was completed by 65%-97% of children, with a 3%-35% attrition rate at post-intervention, depending on measure. Favourable changes in motor competence (+13.7%), mental health difficulties (-8.8%), and prosocial behaviour (+7.6%) were observed.
CONCLUSIONS
MWFG is an acceptable and feasible motor competence intervention to promote positive mental health. Content and delivery modifications could inform progression to a pilot trial with a more robust design.
Topics: Humans; Child; Male; Female; Mental Health; Feasibility Studies; Schools; COVID-19; Motor Skills; Physical Education and Training; England; Health Promotion; SARS-CoV-2
PubMed: 38861557
DOI: 10.1371/journal.pone.0303033 -
Neurology Jul 2024Aicardi Goutières syndrome (AGS) is type I interferonopathy characterized by severe neurologic impairment. Although many children with AGS demonstrate motor and...
BACKGROUND AND OBJECTIVES
Aicardi Goutières syndrome (AGS) is type I interferonopathy characterized by severe neurologic impairment. Although many children with AGS demonstrate motor and expressive language deficits, the magnitude of receptive language impairment is uncharacterized. We sought to characterize cognitive function in AGS-affected children using assessment tools with reduced dependence on motor abilities and compare cognitive testing outcomes with overall severity and parental assessment of adaptive behavior.
METHODS
We performed a cross-sectional study. Children were recruited as part of the Myelin Disorders Biorepository Project at the Children's Hospital of Philadelphia. We included individuals with a confirmed diagnosis of AGS. We administered the Leiter International Performance Scale, third edition (Leiter-3), and the Vineland Adaptive Behavior Scale, third edition (VABS-3), in the context of research encounters. Motor skills were categorized by AGS Severity Scale mobility levels. Descriptive statistics and Spearman's rank correlation were used to compare assessments. Mann-Whitney and Kruskal-Wallis tests with correction with Dunn's multiple comparison test were used to compare test performance between mobility groups.
RESULTS
Cognitive and adaptive behavior performance was captured in 57 children. The mean age at encounters was 8.51 (SD 5.15) years. The median (IQR) Leiter-3 score was 51 (interquartile range [IQR] 60), with administration failure in 20 of 57 (35%) individuals. On the VABS-3, the Motor Domain (median 29, IQR 36.25) was more impacted than the Communication (median 50, IQR 52), Daily Living Skills (median 52, IQR 31), and Socialization (median 54, IQR 40) Domains ( < 0.0001). The AGS Scale correlated with VABS-3 ( = 0.86, < 0.0001) and Leiter-3 ( = 0.87, < 0.0001). There was correlation between VABS-3 Domains and Leiter-3 (-range 0.83-0.97). Gross motor and fine motor categories, respectively, correlated with VABS-3 ( = 39.37, < 0.0001; = 63, < 0.0001) and Leiter-3 ( = 40.43, < 0.0001; = 66, < 0.0001). Within each gross motor and fine motor category of the AGS Scale, a subset of children scored within normal IQ range.
DISCUSSION
Parental assessment of function by the VABS-3 correlated with directly assessed performance measures. Our data underscore the potential value of VABS-3 and Leiter-3 as tools to assess psychometric function in AGS. With a deeper understanding of our patients' abilities, we can better guide clinicians and families to provide appropriate support and personalized interventions to empower children with leukodystrophies to maximize their communication and educational potential.
Topics: Humans; Female; Male; Cross-Sectional Studies; Child; Autoimmune Diseases of the Nervous System; Child, Preschool; Nervous System Malformations; Cognition; Adolescent; Neuropsychological Tests; Adaptation, Psychological; Motor Skills; Severity of Illness Index
PubMed: 38857477
DOI: 10.1212/WNL.0000000000209541 -
Journal of Vision Jun 2024When interacting with the environment, humans typically shift their gaze to where information is to be found that is useful for the upcoming action. With increasing age,...
When interacting with the environment, humans typically shift their gaze to where information is to be found that is useful for the upcoming action. With increasing age, people become slower both in processing sensory information and in performing their movements. One way to compensate for this slowing down could be to rely more on predictive strategies. To examine whether we could find evidence for this, we asked younger (19-29 years) and older (55-72 years) healthy adults to perform a reaching task wherein they hit a visual target that appeared at one of two possible locations. In separate blocks of trials, the target could appear always at the same location (predictable), mainly at one of the locations (biased), or at either location randomly (unpredictable). As one might expect, saccades toward predictable targets had shorter latencies than those toward less predictable targets, irrespective of age. Older adults took longer to initiate saccades toward the target location than younger adults, even when the likely target location could be deduced. Thus we found no evidence of them relying more on predictive gaze. Moreover, both younger and older participants performed more saccades when the target location was less predictable, but again no age-related differences were found. Thus we found no tendency for older adults to rely more on prediction.
Topics: Humans; Aged; Middle Aged; Adult; Male; Female; Saccades; Aging; Young Adult; Fixation, Ocular; Reaction Time; Photic Stimulation; Psychomotor Performance; Eye Movements; Age Factors
PubMed: 38856982
DOI: 10.1167/jov.24.6.8 -
Philosophical Transactions of the Royal... Jul 2024Rodents actively learn new motor skills for survival in reaction to changing environments. Despite the classic view of the primary motor cortex (M1) as a simple muscle...
Rodents actively learn new motor skills for survival in reaction to changing environments. Despite the classic view of the primary motor cortex (M1) as a simple muscle relay region, it is now known to play a significant role in motor skill acquisition. The secondary motor cortex (M2) is reported to be a crucial region for motor learning as well as for its role in motor execution and planning. Although these two regions are known for the part they play in motor learning, the role of direct connection and synaptic correlates between these two regions remains elusive. Here, we confirm M2 to M1 connectivity with a series of tracing experiments. We also show that the accelerating rotarod task successfully induces motor skill acquisition in mice. For mice that underwent rotarod training, learner mice showed increased synaptic density and spine head size for synapses between activated cell populations of M2 and M1. Non-learner mice did not show these synaptic changes. Collectively, these data suggest the potential importance of synaptic plasticity between activated cell populations as a potential mechanism of motor learning. This article is part of a discussion meeting issue 'Long-term potentiation: 50 years on'.
Topics: Animals; Motor Cortex; Mice; Learning; Motor Skills; Synapses; Neuronal Plasticity; Mice, Inbred C57BL; Male
PubMed: 38853557
DOI: 10.1098/rstb.2023.0228 -
Medical Science Monitor : International... Jun 2024BACKGROUND This study embarked on an innovative exploration to elucidate the effects of integrating electroacupuncture (EA) with motor training (MT) on enhancing...
BACKGROUND This study embarked on an innovative exploration to elucidate the effects of integrating electroacupuncture (EA) with motor training (MT) on enhancing corticospinal excitability and motor learning. Central to this investigation is the interplay between homeostatic and non-homeostatic metaplasticity processes, providing insights into how these combined interventions may influence neural plasticity and motor skill acquisition. MATERIAL AND METHODS The investigation enrolled 20 healthy volunteers, subjecting them to 4 distinct interventions to parse out the individual and combined effects of EA and MT. These interventions were EA alone, MT alone, EA-priming followed by MT, and MT-priming followed by EA. The assessment of changes in primary motor cortex (M1) excitability was conducted through motor-evoked potentials (MEPs), while the grooved pegboard test (GPT) was used to evaluate alterations in motor performance. RESULTS The findings revealed that EA and MT independently contributed to enhanced M1 excitability and motor performance. However, the additional priming with EA or MT did not yield further modulation in MEPs amplitudes. Notably, EA-priming was associated with improved GPT completion times, underscoring its potential in facilitating motor learning. CONCLUSIONS The study underscores that while EA and MT individually augment motor cortex excitability and performance, their synergistic application does not further enhance or inhibit cortical excitability. This points to the involvement of non-homeostatic metaplasticity mechanisms. Nonetheless, EA emerges as a critical tool in preventing M1 overstimulation, thereby continuously fostering motor learning. The findings call for further research into the strategic application of EA, whether in isolation or with MT, within clinical settings to optimize rehabilitation outcomes.
Topics: Humans; Electroacupuncture; Male; Motor Cortex; Learning; Female; Evoked Potentials, Motor; Adult; Healthy Volunteers; Transcranial Magnetic Stimulation; Neuronal Plasticity; Young Adult; Motor Skills; Pyramidal Tracts
PubMed: 38853414
DOI: 10.12659/MSM.943748 -
Journal of Sleep Research Jun 2024Insufficient sleep can significantly affect vigilance and increase slow-wave electroencephalographic power as homeostatic sleep pressure accumulates. Phase-amplitude...
Insufficient sleep can significantly affect vigilance and increase slow-wave electroencephalographic power as homeostatic sleep pressure accumulates. Phase-amplitude coupling is involved in regulating the spatiotemporal integration of physiological processes. This study aimed to examine the functional associations of resting-state electroencephalographic power and delta/theta-gamma phase-amplitude coupling from the prefrontal cortex (PFC) to posterior regions with vigilance performance after sleep deprivation. Forty-six healthy adults underwent 24-hr sleep deprivation with resting-state electroencephalographic recordings, and vigilant attention was measured using the Psychomotor Vigilance Task. Power spectral and phase-amplitude coupling analyses were conducted, and correlation analysis was utilized to reveal the relationship between electroencephalographic patterns and changes in vigilance resulting from sleep deprivation. Sleep deprivation significantly declined vigilance performance, accompanied by increased resting-state electroencephalographic power in all bands and delta/theta-gamma phase-amplitude coupling. The increased theta activity in centro-parieto-occipital areas significantly correlated with decreased mean and slowest response speed. Conversely, the increased delta-low gamma and theta-high gamma phase-amplitude couplings negatively correlated with the deceleration of the fastest Psychomotor Vigilance Task reaction times. These findings suggest that sleep deprivation affects vigilance by altering electroencephalographic spectral power and information communication across frequency bands in different brain regions. The distinct effects of increased theta power and delta/theta-gamma phase-amplitude coupling might reflect the impairment and compensation of sleep deprivation on vigilance performance, respectively.
PubMed: 38853286
DOI: 10.1111/jsr.14264 -
Improvisation and live accompaniment increase motor response and reward during a music playing task.Scientific Reports Jun 2024Music provides a reward that can enhance learning and motivation in humans. While music is often combined with exercise to improve performance and upregulate mood, the...
Music provides a reward that can enhance learning and motivation in humans. While music is often combined with exercise to improve performance and upregulate mood, the relationship between music-induced reward and motor output is poorly understood. Here, we study music reward and motor output at the same time by capitalizing on music playing. Specifically, we investigate the effects of music improvisation and live accompaniment on motor, autonomic, and affective responses. Thirty adults performed a drumming task while (i) improvising or maintaining the beat and (ii) with live or recorded accompaniment. Motor response was characterized by acceleration of hand movements (accelerometry), wrist flexor and extensor muscle activation (electromyography), and the drum strike count (i.e., the number of drum strikes played). Autonomic arousal was measured by tonic response of electrodermal activity (EDA) and heart rate (HR). Affective responses were measured by a 12-item Likert scale. The combination of improvisation and live accompaniment, as compared to all other conditions, significantly increased acceleration of hand movements and muscle activation, as well as participant reports of reward during music playing. Improvisation, regardless of type of accompaniment, increased the drum strike count and autonomic arousal (including tonic EDA responses and several measures of HR), as well as participant reports of challenge. Importantly, increased motor response was associated with increased reward ratings during music improvisation, but not while participants were maintaining the beat. The increased motor responses achieved with improvisation and live accompaniment have important implications for enhancing dose of movement during exercise and physical rehabilitation.
Topics: Humans; Music; Male; Female; Reward; Adult; Young Adult; Electromyography; Heart Rate; Movement; Hand; Psychomotor Performance; Motivation
PubMed: 38849348
DOI: 10.1038/s41598-024-62794-6 -
Journal of Vision Jun 2024The interception (or avoidance) of moving objects is a common component of various daily living tasks; however, it remains unclear whether precise alignment of foveal...
The interception (or avoidance) of moving objects is a common component of various daily living tasks; however, it remains unclear whether precise alignment of foveal vision with a target is important for motor performance. Furthermore, there has also been little examination of individual differences in visual tracking strategy and the use of anticipatory gaze adjustments. We examined the importance of in-flight tracking and predictive visual behaviors using a virtual reality environment that required participants (n = 41) to intercept tennis balls projected from one of two possible locations. Here, we explored whether different tracking strategies spontaneously arose during the task, and which were most effective. Although indices of closer in-flight tracking (pursuit gain, tracking coherence, tracking lag, and saccades) were predictive of better interception performance, these relationships were rather weak. Anticipatory gaze shifts toward the correct release location of the ball provided no benefit for subsequent interception. Nonetheless, two interceptive strategies were evident: 1) early anticipation of the ball's onset location followed by attempts to closely track the ball in flight (i.e., predictive strategy); or 2) positioning gaze between possible onset locations and then using peripheral vision to locate the moving ball (i.e., a visual pivot strategy). Despite showing much poorer in-flight foveal tracking of the ball, participants adopting a visual pivot strategy performed slightly better in the task. Overall, these results indicate that precise alignment of the fovea with the target may not be critical for interception tasks, but that observers can adopt quite varied visual guidance approaches.
Topics: Humans; Male; Female; Young Adult; Motion Perception; Adult; Individuality; Psychomotor Performance; Fixation, Ocular; Virtual Reality; Saccades; Fovea Centralis; Eye Movements
PubMed: 38842836
DOI: 10.1167/jov.24.6.4 -
Journal of Vision Jun 2024Ensemble processing allows the visual system to condense visual information into useful summary statistics (e.g., average size), thereby overcoming capacity limitations... (Comparative Study)
Comparative Study
Ensemble processing allows the visual system to condense visual information into useful summary statistics (e.g., average size), thereby overcoming capacity limitations to visual working memory and attention. To examine the role of attention in ensemble processing, we conducted three experiments using a novel paradigm that merged the action effect (a manipulation of attention) and ensemble processing. Participants were instructed to make a simple action if the feature of a cue word corresponded to a subsequent shape. Immediately after, they were shown an ensemble display of eight ovals of varying sizes and were asked to report either the average size of all ovals or the size of a single oval from the set. In Experiments 1 and 2, participants were cued with a task-relevant feature, and in Experiment 3, participants were cued with a task-irrelevant feature. Overall, the task-relevant cues that elicited an action influenced reports of average size in the ensemble phase more than the cues that were passively viewed, whereas task-irrelevant cues did not bias the reports of average size. The results of this study suggest that attention influences ensemble processing only when it is directed toward a task-relevant feature.
Topics: Humans; Attention; Cues; Young Adult; Male; Female; Photic Stimulation; Adult; Memory, Short-Term; Reaction Time; Size Perception; Form Perception; Psychomotor Performance; Pattern Recognition, Visual
PubMed: 38842835
DOI: 10.1167/jov.24.6.5 -
Journal of Sports Science & Medicine Jun 2024Agility, defined as the ability to rapidly respond to unforeseen events, constitutes a central performance component in football. Existing agility training approaches... (Randomized Controlled Trial)
Randomized Controlled Trial
Agility, defined as the ability to rapidly respond to unforeseen events, constitutes a central performance component in football. Existing agility training approaches often focus on change of direction that does not reflect the complex motor-cognitive demands on the pitch. The objective of this study is to examine the effects of a novel motor-cognitive dual-task agility training (Multiple-object tracking integrated into agility training) on agility and football-specific test performance parameters, compared to agility and a change of direction (COD) training. Adult male amateur football players (n = 42; age: 27±6; height: 181±7cm; weight: 80±12kg) were randomly allocated to one of the three intervention groups (COD, agility, agility + multiple object tracking). The Loughborough Soccer Passing Test (LSPT), a dribbling test with/without cognitive task as well as the Random Star Run (with/without ball) and the modified T-Test were assessed before and after a 6-week training period. Time effects within the T-Test (F = 83.9; p < 0.001; η = 0.68) and dribbling test without cognitive task (F = 23.9; p < 0.001; η = 0.38) with improvements of all intervention groups (p < 0.05) were found. Dribbling with cognitive task revealed a time effect (F = 7.8; p = 0.008; η = 0.17), with improvements exclusively in the agility and dual-task agility groups (p < 0.05). Random Star Run with and without ball exhibited a time (F = 38.8; p < 0.001; η = 0.5; F = 82.7; p < 0.001; η = 0.68) and interaction effect (F = 14.14; p < 0.001; η = 0.42; F = 27.8; p < 0.001; η = 0.59), with improvements for the agility and dual-task agility groups. LSPT showed no time, group or interaction effect. The effects of change of direction training are limited to change of direction and dribbling test performance within preplanned scenarios. In contrast, motor-cognitive agility interventions result in notable enhancements in football-specific and agility tests, incorporating decision-making and multitasking components. No differences were observed between agility and agility + multiple object tracking. To achieve a transfer to game-relevant performance, coaches should focus on integrating cognitive challenges into motor training.
Topics: Humans; Male; Athletic Performance; Soccer; Adult; Cognition; Motor Skills; Young Adult; Physical Conditioning, Human; Exercise Test; Running
PubMed: 38841643
DOI: 10.52082/jssm.2024.276